Added noise
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@@ -59,14 +59,21 @@ struct RenderArgs {
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lighting: LightingTier,
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/// Camera fidelity tier: C0, or C1 (adds pixels that collect light over their area,
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/// for graded edges and continuous thin parts, lens distortion, lens blur, and the
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/// Sun, Moon and Earth where light time and aberration make them appear, and at
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/// lighting L1 stars).
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/// Sun, Moon and Earth where light time and aberration make them appear, detector
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/// noise, and at lighting L1 stars).
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#[arg(long, default_value = "C0")]
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camera: CameraTier,
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/// From camera C1: render each pixel as N x N finer ones (1 to 4; default 2), which
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/// the lens blur then acts on before they are averaged into the pixel.
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#[arg(long, value_name = "N")]
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supersampling: Option<u32>,
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/// From camera C1: the seed of the detector's noise.
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#[arg(long, default_value_t = 0)]
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seed: u64,
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/// From camera C1: the frame number the noise is drawn for; the same seed and frame
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/// give the same image.
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#[arg(long, default_value_t = 0)]
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frame: u64,
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/// Device: auto, gpu, cpu, or part of an adapter's name.
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#[arg(long, default_value = "auto")]
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adapter: String,
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@@ -221,6 +228,7 @@ fn render(args: &RenderArgs) -> Result<(), String> {
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dn_in_place: None,
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supersampling: args.supersampling,
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stars,
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noise_seed: args.seed,
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};
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let start = Instant::now();
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let mut renderer = Renderer::new(camera, options).map_err(|e| e.to_string())?;
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@@ -236,6 +244,7 @@ fn render(args: &RenderArgs) -> Result<(), String> {
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let mut frame = None;
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for _ in 0..timings.unwrap_or(1).max(1) {
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let start = Instant::now();
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renderer.set_frame_number(args.frame);
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let rendered = renderer
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.submit(&scene, &observer)
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.and_then(|p| p.wait())
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@@ -68,6 +68,12 @@ pub struct CameraFile {
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pub bias: Option<f64>,
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pub full_well: Option<f64>,
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pub adc_bits: Option<u32>,
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/// From camera C1: read noise in electrons RMS.
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pub read_noise: Option<f64>,
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/// From camera C1: dark current in electrons per second.
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pub dark_current: Option<f64>,
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/// From camera C1: whether the electrons collected carry shot noise.
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pub shot_noise: Option<bool>,
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/// The Gaussian blur's sigma in pixels, from camera C1: one for every channel, one
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/// per channel, or 0 for none.
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pub psf_sigma: Option<Sigma>,
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@@ -163,6 +169,11 @@ impl SceneFile {
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if let Some(bits) = c.adc_bits {
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camera.detector.adc_bits = bits;
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}
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set(&mut camera.detector.read_noise, c.read_noise);
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set(&mut camera.detector.dark_current, c.dark_current);
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if let Some(shot) = c.shot_noise {
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camera.detector.shot_noise = shot;
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}
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if let Some([u, v]) = c.principal_point {
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camera.principal_point = Some(Vector2::new(u, v));
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}
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@@ -441,13 +452,19 @@ mod tests {
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#[test]
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fn camera_overrides_apply() {
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let file: SceneFile = toml::from_str(&format!(
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"{MINIMAL}\n[camera]\nwidth = 640\nexposure = 2e-3\nadc_bits = 10\n"
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"{MINIMAL}\n[camera]\nwidth = 640\nexposure = 2e-3\nadc_bits = 10\nread_noise = 2.5\n\
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dark_current = 0\nshot_noise = false\n"
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))
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.unwrap();
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let camera = file.camera();
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assert_eq!((camera.width, camera.height), (640, 1080));
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assert_eq!(camera.exposure, 2e-3);
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assert_eq!(camera.detector.adc_bits, 10);
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let d = camera.detector;
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assert_eq!(
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(d.read_noise, d.dark_current, d.shot_noise),
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(2.5, 0.0, false)
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);
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for (line, psf) in [
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(
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