Shadows, self and nearby craft
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@@ -156,6 +156,7 @@ fn render(args: &RenderArgs) -> Result<(), String> {
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appearance: file.appearance(),
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read_radiance: false,
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profile: timings.is_some(),
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shadow_map_size: None,
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};
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let start = Instant::now();
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let mut renderer = Renderer::new(camera, options).map_err(|e| e.to_string())?;
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@@ -217,7 +218,8 @@ fn render(args: &RenderArgs) -> Result<(), String> {
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v[v.len() / 2]
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};
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println!(
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"gpu bodies {:.3} ms, mesh {:.3} ms, sensor {:.3} ms, first to last {:.3} ms (medians)",
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"gpu shadow {:.3} ms, bodies {:.3} ms, mesh {:.3} ms, sensor {:.3} ms, first to last {:.3} ms (medians)",
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median(|t| t.shadow),
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median(|t| t.bodies),
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median(|t| t.mesh),
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median(|t| t.sensor),
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