Limb darkening for the sun
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@@ -46,7 +46,8 @@ struct RenderArgs {
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#[arg(long)]
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preview: Option<PathBuf>,
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/// Lighting fidelity tier: L0, or L1 (adds Earth's surface, shadows on targets,
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/// light from Earth and the Moon, and eclipses on them; needs Blue Marble data).
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/// light from Earth and the Moon, eclipses on them, and the Sun's limb darkening;
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/// needs Blue Marble data).
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#[arg(long, default_value = "L0")]
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lighting: LightingTier,
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/// Camera fidelity tier: C0.
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