Atmosphere
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@@ -51,10 +51,10 @@ struct RenderArgs {
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/// rolls highlights off to white at saturation. --out is unchanged.
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#[arg(long)]
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pretty: bool,
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/// Lighting fidelity tier: L0, or L1 (adds Earth's surface, shadows on targets,
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/// light from Earth and the Moon, eclipses on them, the Sun's limb darkening, and
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/// stars, which camera C1 shows; needs Blue Marble data, and with C1 the star
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/// catalog).
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/// Lighting fidelity tier: L0, or L1 (adds Earth's surface and atmosphere, shadows
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/// on targets, light from Earth and the Moon, eclipses on them, the Sun's limb
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/// darkening, and stars, which camera C1 shows; needs Blue Marble data, and with C1
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/// the star catalog).
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#[arg(long, default_value = "L0")]
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lighting: LightingTier,
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/// Camera fidelity tier: C0, C1 (adds pixels that collect light over their area,
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