Atmosphere

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connor committed 2026-10-17 22:02:21 -04:00
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@@ -51,10 +51,10 @@ struct RenderArgs {
/// rolls highlights off to white at saturation. --out is unchanged.
#[arg(long)]
pretty: bool,
/// Lighting fidelity tier: L0, or L1 (adds Earth's surface, shadows on targets,
/// light from Earth and the Moon, eclipses on them, the Sun's limb darkening, and
/// stars, which camera C1 shows; needs Blue Marble data, and with C1 the star
/// catalog).
/// Lighting fidelity tier: L0, or L1 (adds Earth's surface and atmosphere, shadows
/// on targets, light from Earth and the Moon, eclipses on them, the Sun's limb
/// darkening, and stars, which camera C1 shows; needs Blue Marble data, and with C1
/// the star catalog).
#[arg(long, default_value = "L0")]
lighting: LightingTier,
/// Camera fidelity tier: C0, C1 (adds pixels that collect light over their area,