Pixel sampling
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@@ -56,7 +56,8 @@ struct RenderArgs {
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/// needs Blue Marble data).
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#[arg(long, default_value = "L0")]
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lighting: LightingTier,
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/// Camera fidelity tier: C0.
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/// Camera fidelity tier: C0, or C1 (adds pixels that collect light over their area:
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/// graded edges and continuous thin parts).
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#[arg(long, default_value = "C0")]
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camera: CameraTier,
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/// Device: auto, gpu, cpu, or part of an adapter's name.
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