Pixel sampling

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connor committed 2026-10-15 16:28:43 -04:00
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@@ -56,7 +56,8 @@ struct RenderArgs {
/// needs Blue Marble data).
#[arg(long, default_value = "L0")]
lighting: LightingTier,
/// Camera fidelity tier: C0.
/// Camera fidelity tier: C0, or C1 (adds pixels that collect light over their area:
/// graded edges and continuous thin parts).
#[arg(long, default_value = "C0")]
camera: CameraTier,
/// Device: auto, gpu, cpu, or part of an adapter's name.