Saturation and blooming
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@@ -60,7 +60,7 @@ struct RenderArgs {
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/// Camera fidelity tier: C0, or C1 (adds pixels that collect light over their area,
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/// for graded edges and continuous thin parts, lens distortion, lens blur, and the
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/// Sun, Moon and Earth where light time and aberration make them appear, detector
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/// noise and fixed pattern, and at lighting L1 stars).
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/// noise, fixed pattern and blooming, and at lighting L1 stars).
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#[arg(long, default_value = "C0")]
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camera: CameraTier,
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/// From camera C1: render each pixel as N x N finer ones (1 to 4; default 2), which
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@@ -11,8 +11,8 @@ use resolved::bodies::Appearance;
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use resolved::nalgebra::{Quaternion, UnitQuaternion, Vector2, Vector3};
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use resolved::scene::Velocities;
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use resolved::{
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BrownConrady, CameraConfig, LoadOptions, Material, Mesh, ModelId, Pose, Psf, Renderer, Scene,
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Spectrum, Target,
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Blooming, BrownConrady, CameraConfig, LoadOptions, Material, Mesh, ModelId, Pose, Psf,
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Renderer, Scene, Spectrum, Target,
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};
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use serde::Deserialize;
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@@ -82,6 +82,9 @@ pub struct CameraFile {
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pub hot_pixels: Option<[f64; 2]>,
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/// From camera C1: the seed of the fixed pattern.
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pub pattern_seed: Option<u64>,
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/// From camera C1: where charge beyond the full well goes: `"none"`,
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/// `{ column = efficiency }` or `{ neighbors = efficiency }`.
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pub blooming: Option<BloomingFile>,
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/// The Gaussian blur's sigma in pixels, from camera C1: one for every channel, one
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/// per channel, or 0 for none.
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pub psf_sigma: Option<Sigma>,
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@@ -89,6 +92,15 @@ pub struct CameraFile {
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pub distortion: Option<[f64; 5]>,
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}
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/// Blooming in a scene file.
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#[derive(Clone, Copy, Debug, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum BloomingFile {
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None,
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Column(f64),
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Neighbors(f64),
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}
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/// One sigma, or one per channel.
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#[derive(Debug, Deserialize)]
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#[serde(untagged)]
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@@ -191,6 +203,13 @@ impl SceneFile {
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if let Some(seed) = c.pattern_seed {
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camera.detector.pattern_seed = seed;
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}
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if let Some(b) = c.blooming {
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camera.detector.blooming = match b {
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BloomingFile::None => Blooming::None,
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BloomingFile::Column(efficiency) => Blooming::Column { efficiency },
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BloomingFile::Neighbors(efficiency) => Blooming::Neighbors { efficiency },
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};
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}
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if let Some([u, v]) = c.principal_point {
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camera.principal_point = Some(Vector2::new(u, v));
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}
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@@ -471,7 +490,7 @@ mod tests {
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let file: SceneFile = toml::from_str(&format!(
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"{MINIMAL}\n[camera]\nwidth = 640\nexposure = 2e-3\nadc_bits = 10\nread_noise = 2.5\n\
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dark_current = 0\nshot_noise = false\nprnu = 0.02\nhot_pixels = [1e-3, 20]\n\
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pattern_seed = 9\n"
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pattern_seed = 9\nblooming = {{ column = 0.25 }}\n"
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))
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.unwrap();
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let camera = file.camera();
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@@ -485,6 +504,7 @@ mod tests {
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);
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assert_eq!((d.prnu, d.dsnu, d.pattern_seed), (0.02, 0.1, 9));
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assert_eq!((d.hot_pixel_fraction, d.hot_pixel_multiple), (1e-3, 20.0));
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assert_eq!(d.blooming, Blooming::Column { efficiency: 0.25 });
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for (line, psf) in [
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(
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