Earth and moon eclipse
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@@ -45,8 +45,8 @@ struct RenderArgs {
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/// An 8-bit sRGB PNG for viewing: bias subtracted, saturation as white.
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#[arg(long)]
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preview: Option<PathBuf>,
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/// Lighting fidelity tier: L0, or L1 (adds Earth's surface, shadows on targets and
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/// light from Earth and the Moon; needs Blue Marble data).
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/// Lighting fidelity tier: L0, or L1 (adds Earth's surface, shadows on targets,
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/// light from Earth and the Moon, and eclipses on them; needs Blue Marble data).
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#[arg(long, default_value = "L0")]
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lighting: LightingTier,
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/// Camera fidelity tier: C0.
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