Velocity effects (lighttime, aberration)
This commit is contained in:
1 parent
49e0500007
commit
e0381ccdd7
27 files changed
+546
-51
No files matched your search
@@ -83,6 +83,9 @@ let scene = Scene {
|
||||
// Which way the Moon's surface map faces; an ephemeris gives it exactly.
|
||||
moon_attitude: Scene::moon_facing_earth(moon),
|
||||
targets: vec![Target { model: panel, pose: Pose::new(target, UnitQuaternion::identity()) }],
|
||||
// From camera C1, what makes positions apparent; an ephemeris gives Earth's and
|
||||
// the Moon's, and the observer's is the simulation's.
|
||||
velocities: Default::default(),
|
||||
};
|
||||
let observer = Pose::looking_at(target + Vector3::new(20.0, 0.0, 0.0), target, Vector3::z()).unwrap();
|
||||
|
||||
@@ -190,10 +193,11 @@ L1 draws Earth's surface from Blue Marble and the Moon's from the LRO Camera's
|
||||
map, shadows on the target, light from Earth and the Moon on it, eclipses on
|
||||
Earth and the Moon, and the Sun's limb darkening. Camera C1 is under way: so
|
||||
far, pixels that collect light over their area, lens distortion
|
||||
(Brown-Conrady), and lens blur (a Gaussian PSF) applied to the scene
|
||||
rendered 2 x 2 finer than the pixels. Planned, in order:
|
||||
(Brown-Conrady), lens blur (a Gaussian PSF) applied to the scene rendered
|
||||
2 x 2 finer than the pixels, and the Sun, Moon and Earth at their apparent
|
||||
positions (light time and aberration). Planned, in order:
|
||||
|
||||
- Camera: apparent positions, stars,
|
||||
- Camera: stars,
|
||||
detector noise, pixel-to-pixel variation, saturation and blooming.
|
||||
- Lighting: BRDF and spectral materials, atmospheric scattering, clouds, lunar
|
||||
terrain.
|
||||
|
||||
Reference in new issue
Block a user